ago. The only downside is I found no Paragon blueprints yet so if anyone trying out this seed. 95. share. • 4 mo. "minNonCoreGatesInSector" - At least this many gates will spawn outside of the core worlds. The structure provides a significant growth rate to the colony. csv, I Was Born Into It (11/13/23) Home;. Storageclear says the same thing. I prefer to start my colonies when I hit 10m then spawn an empire overnight but you are more than ready Reply Nk12005. 8. 4. e. Because only 2 Cryosleepers generate per Sector seed, only 2 Guardians can ever exist in the sector, and for a very good reason. Tri-Tachyon just trolled me. Spawn wherever you think it is fair for you, or right where you built your colonies idc. Tered Kathon, Water world. Normally for a starter planet I'd want it to be closer to the core worlds. Damn, these ironshell got hands. 3, you go to a new weird system and fight fleet, get sierra cruiser. xml" using Notepad++. Go to starsector r/starsector. I've officially concluded, Starsector is my favourite game of all time. My nebula also contains. r/starsector. 750. Volatiles can spawn on several types of planets but you can only get a bonus to production with an item on Gas Giants. -Reduced spawn frequency for the. If fleet size is too small larger ships won't spawn in them. . 0 coins. Unofficial Starsector Discord server fellas for. Even though the bonuses are not as great, it. report. Diplomacy events see faction relationships changing over time. Right now I got my first cruiser - Mora - and I am thinking about founding my first colony. It's also only 11 ly from the core. We'll have. For a market to decivilize, it must be at 0 stability for at least part of a period lasting around 16 months, where: the first month (i. -1 Rare Ore. 0 of them were in systems worth settling. An autonomous mantle bore. Vanilla is 2. around it. Every generated system has 2 Hypershunts and 2 Cryosleepers. Re: Suggested fleet to kill cryosleeper ship guardian (semi-noob) « Reply #3 on: April 12, 2022, 02:17:23 PM » According to my own experience a decent fleet of well-armed military-grade destroyers, around 6, can kill the guardian without significant difficulty under command of a team of decently trained officers, level 3 at least. lazywizard. Of note, being a Terran class isn't that special. Another quick update. 95 as they were before. 1 comment. 95a) mission in the Galatia Academy mission chain, and the longest. in one save I've got. all resources available in system (ores, rare ores, organics, volatiles, farming). [deleted] • 3 yr. I'll Inspect your organs • 4 yr. 2 (January 4,. Gamma Vassago (yellow star) - cryosleeper between the two jump points Aelurus (orange star) - mothership along asteroid belt, south of Pi-Ramses and cryosleeper northwest of Morga. and a crashed cryosleeper in an asteroid field between the gate and the planets, or, say, a hypershunt in a system with a couple of toxic worlds, or even something as simple as a frozen world very far. 12. And it's <150 dp, so I have the option to disengage directly. Can offset the poor light on the terran with an orbital fusion lamp, which is by far the item I find most often in my games (that and. SpawnInactiveGate: Spawns an inactive gate in the current star system. Dayyyyym, thanks for this. Hah, reminds me of that time I had multiple colonies in a system before I happened to path across a cryosleeper while chasing down some pirates. Premium Explore Gaming. Go to starsector r/starsector • by ayylec. I found a domain era cryosleeper just 11 LYs from my main system colony. 111 votes, 13 comments. Just look at the default values listed and times that by 1. Colonies are player-owned settlements on planets within the sector. TL;DR: The new upgrades seem to push players unavoidably into even MORE Alpha-Core-Admin spam than the last version. only the mods that affect the spawning of the galaxy. ago. fighting survey ships, cryosleeper, probes, or is it just. Is there a console command for spawning a Cryosleeper?. The fleet can destroy a cryosleeper guardian easily and can avoid pretty much anything. They have good cargo space, tiny sensor profiles and cargo holds that are harder for patrols to scan. They don't need to be great at combat. The Sleeper is the portion of the mod dedicated to the Vanilla Cryosleeper. Thanks in advance. Business, Economics, and Finance. Re: [0. Current High Hegemon of the Hegemony. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. Cryosleepers and colonies. So I've started a new playthrough, I just founded my second colony. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. The cool thing about obtaining a cryosleeper as a quest chain reward from a faction is that it offers an extra goody for building up. Report Save Follow. 2D RPG/Trade/Fleet Combat Game. as the large sector - the large sector seems to spread them out more and many of the stars are blanks, completely empty and devoid of any planets or habitation save for eventual pirate and path stations later down the. 50K subscribers in the starsector community. For a total possible maximum of 3 motherships in any given sector. Think of the vanilla Starsector as the basic framwork. Console Commands is v2021. One of the goals was to do a pass over the “elite. It used to be called Starfarer. -Forts and Decimators will no longer appear in Cryosleeper encounters, no more easy fights. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. The search for Cryosleeper. Your second system is best -- several habitable worlds, barren world for Industry, etc. Supplies can often be salvaged in large quantities so cargo considerations. And depending on the rolls upto 2 additional motherships can also spawn. 3 The Javadoc's index is now one single page Added org. New player here. Plus, its temporary - after your colony reaches T6 you can move that core to somewhere else. The possible colors are the following: Red with "--- (P)" indicates that a pop-up pirate base is in the system. First of all you have to go and explore. Advertisement Coins. colonization shall commence. So I found a Cryosleeper ship in a system, my closed colony is literally 10 light years away. -The Silo(P) has been sigificantly reworked, it should now be a bit more balanced and significantly less ugly. Also- the mega-cryosleeper is in the system next to this one, but that system doesnt have very good planets to choose from. Single stable location is a sweet bonus. This specimen appears to be inactive; pitted by small impacts, its hull displays iridescence from fear radiation scarring. appearing on the UAF capital. You can also find systems with cryosleeper by searching the save file. It used to be called Starfarer. In a grimy skydock bar orbiting a volcanic world, an aged veteran spacer with the wear of centuries can be seen regaling a huddled group of youths, refugees that had managed to slip into the system after years of dodging Destroyer patrols, freshly transferred in to work on assignment with the magma harvesters. • 22 days ago. 5, add like 20/30 cryosleepers. . 7. It used to be called Starfarer. 4ly from Samarra. Best cryosleeper system I've seen so far [Vanilla 0. 2nd screenshot is another interesting habitable system. Obviously hovewer many hundreds of years in the future the trend wouldn't magically reverse. What you should actually do is not start a colony until you find a cryosleeper. 21 -> v1. The Rift Generator basically allows you to teleport the planet to a different system. Add a Comment. 4. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. My brother in Ludd, the Cryosleeper is VASTLY superior to the Hypershunt. 6), the key just won't work. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. It's a hardish fight, I suggest bringing a geared up afflictor and having a story point to spare. A good XIV Legion with limited support can probably have a pretty clean fight with a radiant. So we chose the best course of action; don't get close . 1. Probably something similar to Rome, or any other large superpower with a democratic component. 7 LY from Westernesse system. Despite the fact that it's pretty close to the edge of the map, I'm almost all the way to having my first colony grow to size five, and I've only been running it for. 6 Changes - Updated to 0. fs. The distance matters when counting Acces bonus and physically moving from colony to or from core worlds. Keeping an eye out on survey missions can work too, they'll get you toward them. In my playtime I have found 6 Cryosleepers across at least 500+ hours of play. Enjoy your cryosleeper on a good system (you still need to get rid of the Guardian) The fact that you only get 2 cryosleepers in the entire Sector and they generally always spawn in horrible systems has prevented me from using their full potential. Join. Black Holes and Neutrons stars have a malus. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. View community ranking In the Top 5% of largest communities on Reddit. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. No one knows why the gates went down. 96a is out! (05/05/23); Blog post: You Merely Adopted Rules. setLocation($playerLoc. 1a-Rc8 Fatal: Failed to find script of class. This (along with many other settings) can be changed by running the Settings command. Open menu Open navigation Go to Reddit Home. 4. I found out about this game last week and since then I am playing every day after work. 95. so its probably in the core game files in the java files somewhere. Both are fairly rare, so it's usually enough to find hypershunts fairly quickly. In the range of a Hypershunt and a Cryosleeper, there are three class V planets. Only appears on class 5 planets)Arranging holidays in an embrace with the Starsector is priceless. pro player they're usually found way outside in the void to kickstart any colony and usually the close-by planets are pretty and paying extra to increase rate vs trying to find one by exploring through the entire sector and bringing a whole war fleet to defeat the boss to get the same effect and maybe getting some. It can be found at its forum page . Open up "campaign. ago. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Alternative: 4th yellow skill on admiral, bunch of d-mods on a radiant (possible 2 radiants composition with okish cr). 1 class V water world orbiting a gas giant with asteroids and a closby desert world. The other Cryosleeper is closer to the edge of the map, and I haven't checked out. 2D RPG/Trade/Fleet Combat Game. Starsector > General Discussion > Automated Ships what ships count . though after brief search i cant seem to find it. 2D RPG/Trade/Fleet Combat Game. campaign. . The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. Advertisement Coins. These spawn as bounties in vanilla 0. Ose System. g. They present endgame combat challenges for the player with their unique, almost alien ships. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Don't forget to salvage his Repose battleship. 2 (January 4,. Three tundra planets, each with farmland and 150 or less hazard rating. 86 comments. ReplyRe: first colony (optimal) « Reply #2 on: July 25, 2022, 07:37:43 AM ». I get they are super rare and should remain as such, I fully understand this. If you aren't using mods, it looks like a bug in the base game. there is also a godly system right below the core worlds so make sure to check it out. A Hegemony Exploration Detachment stumble upon a Domain Era Cryosleeper vessel. Go to starsector r/starsector • Posted by finereddit_illsignup. That feature's already implemented: just add the Cryorevival Facility structure to your colony or colonies. For logistics reasoning: I'm running Nexerelin, TASC, and Ashes of the Domain, and got an extraordinarily lucky star cluster spawn right next to the Core Worlds that's filled with habitable worlds that I have been steadily taking over and terraforming. It's about optimization more than anything. 95a if you take military bounties from contacts with mid to high approval. You can take a quest from a random-spawn NPC in any spaceport's bar, the quest will lead you to a unique planet and completing the questline unlocks a new exclusive building tech for all your colonies which also adds a nice visual effect to planets using it. An in. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. Version 1. "gas_giant", but for spawning planets you'd want. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. 51K subscribers in the starsector community. My Starsector intro video: is an open-world single-player space-combat, roleplaying, exploration, and economic game. Posted by 1 day ago. under602known. All capital ship BPs except the conq and legion. ) Save your game. Help! Colonies, where to start, and what to do with a 3,000,000 credit budget? Hi y'all! Thanks a ton for all the advice on my last post. 60 votes, 29 comments. More posts from the starsector community. For a full list of supported commands enter 'help' in the console. PLOX beautiful people of mass editing solve this problem to me!Re: XIV ships. 3. There's also a cryosleeper in the system. I just like starting with smuggling and trading so these ships are perfect. In one of the systems is a Cryosleeper. 5ly from a hypershunt and 5ly from a cryosleeper, as cryosleepers in this version give their benefits (albeit at reduced effectiveness) to systems within 10 light years. Logged KDR_11k. Is there anyway to up the range of cryosleepers through configs just like hypershunts? comments sorted by Best Top New Controversial Q&A Add a Comment. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Loka: Barren world with sparse rare ore, abundant ore, no atmosphere, and extreme heat (200% hazard). hide. Starsector is such a good game i have trouble enjoying other games. Colonies established in a system with a Cryosleeper can build a structure called a 'Cryorevival Facility' (after defeating its defenses). Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 8. Found a cryosleeper AND a hypershunt in the same system. 49K subscribers in the starsector community. You can add this and other drone ships to your fleet with console mod. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. 30ly is a long way to go to drop off goodies or pick up newly minted ships, etc. Multiple planets, some resources on them, at least one stable point and close to core is all you need for happy colonizing. Legion XIV is a special ship that cannot be bought or built, and the Hegemony does not use it. 18 votes, 13 comments. AlarmedAd4399 • 2 min. Starsector > Mods > [0. But I would also argue that vanilla starsector should allow you to go over the size of 6 if you have access to a cryosleeper. Go to starsector r/starsector. The Cryosleeper battleship has missile autoforge as a hidden passive, not as a ship system or hullmod. 4, you find cryosleeper and kill. 51K Members. Brighter than the sun. True, but there could be an argument for uncapping the planet population limit if it has a cryosleeper revival facility, given thats 'new blood' for the sector, rather than people. The player performs multiple tasks towards reactivation of the gates. 95a-RC15 seed] Very close to the core worlds, 9 light years west from the Persean League. . api. I don’t want to go through every single change – just highlight some interesting tidbits, and a couple of the bigger changes. . It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Look for surveyships or motherships, they often have data pointing you toward one. Founding a colony should be one of the late game exploration and trade goals, not something that anybody can do with 1000 extra crew and a set of supplies. The only thing Starsector would benefit from releasing on steam would be even bigger modsThe Unofficial Community Discord - the most active Starsector community. Check the starsector. 4 Fixed monthly upkeep not appearing. It does not need buffs, it is just the fact that the AI is a total buffon even on the strongest of ships that make it that way, it is also not helped by the garbage standerd loadout, and I think the lack of an officer, those can make a ship fell so much diferently than what you expect that it breaks imersion. -once you get a chip from a fight at a certain cryosleeper use. I don't. Magnetic World - 125% Hazard (De-civilized Sub-population/Magnetic Crust) -1 Food. It used to be called Starfarer. 857 votes, 31 comments. there is also the fact the the ship is alone, lone capitals are prey. ) Find the planet that you want to edit. It's an instant "colonize this system regardless of what the resources are, DOO EET DOO EET NAAAAOOOO" if you can defeat the cryosleeper guardian and hold the system until the defenses are up. ago. 1a] Seeker – Unidentified Contact 0. y. I got a cryosleeper IN my colonized system in my vanilla playthrough. Its always a nav buoy. After reinstall PC, starsector and some mod, I find out that I can't use control+backspace to bring up the console screen anymore. Edit - There's a Cryosleeper in the Gadfium system, it sits at the furthest jump point in the Gamma Gadfium system this too is within range of the quadfecta system. The later can be easier to use if you have a bounty fleet that scales to a minimum size, so that it is only offered when the player has a fighting chance. 3 LY away from the system but the existing cryorevival facility is suddenly showing "distance to nearest cryosleeper: 10 light years, growth bonus multiplier 10%" and is giving me only +5 instead of ~4346K subscribers in the starsector community. white, 256f, 15000, 400f); I know that the "15000" is the orbit radius, the "2" is probably the type of Ringband in "rings_ice0. Skill Changes, Part 2. Get the core and call Courser and ask him to speak some sense in Barrow. Got my revenge on the Paragon. The Guardian is a derelict battleship found defending the Domain-era Cryosleepers. . Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. If the problem comes from a mod, the. The best system to colonize is Durer's star, which is 10ly from the core, 6. Note that if the Spoiler Policy option is set to "Only show surveyed planets", then it will only consider cryosleepers that you've discovered. It used to be called Starfarer. Wendigo constellation. In the system Gamma Berene Cryosleeper is located and it provides 5 planets with ability to build Cryorevival facility which is quite OP. 0. Closest i got was 15 l. 0 LicenseSubject of one of my current runs and only explored a small part of it, this one is with using nexerelin (and lazylib, magiclib, boardableunboardables, if those actually impact it). This is my first continental planet find in 3 modded playthroughs, but I've also never colonized this far from the core either :/. csv and you're good. With 2000 supplies, 500 heavy machinery, and 2000? units of fuel you can force the cryosleeper back up into orbit and into your fleet. I recently finished my first starsector run, are hypershunt and cryosleeper really worth it? or did i just not have a good rng? honestly all the work to kill the omega, resources for repairs the hypershunt are not worth the extra slot in the colony, the weapons are worth much more, I even managed to colonize a second system to take advantage of. It has since expanded in scope and concept to including new colony content and other features, still a wip but it has some neat stuff. Starsector > saves > open a folder labeled a save for your current playthrough. moloch yellow star system in the east of the map. Accessibility penalty maxes out at -30%, and Spaceport alone adds +50%. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. So off I went with a big exploration fleet and right away I found some incredibly good loot, high tier blueprints. The Pristine Nanoforge is a special item. It’s a hazardous place to settle, but the constellation has minerals too, and it’s not far from the Core (first constellation to the northwest). You can't choose a specific system, just a general direction, and having shades, mirrors, or astropolis stations will prevent it from working at all. Got a (unique?) mission from a scientist in a bar involving looting a weapon cache (or another cache type, not 100% sure) and bring back the alpha core it contains in a dedicated secure container. So we deviated to a domain probe, scavenged the supplies and fuel from it (and the defending drones), and moved on. Red, Orange and Yellow stars have respectively two, three and four times more chance of having habitable planets than others systems. It. It's hilarious! 1 / 4. Both terran planets have organics, (standard) ore, and farmland, as well as ruins. 1a/0. This considerably bolsters your system defense VS expeditions. Join. r/starsector. 95. It reworks the basegame mechanics to make the cryosleeper require much more effort, but adds versatility and greater reward. Planets are: 100% tundra with +1 organics (although -1 farming and mining) 150%. It is available to all colonies established within 10 light-years of a system where a Domain-era Cryosleeper is present, once the Guardian has been defeated. This is in essence a von Neumann probe, as the survey motherships contain autoforge capacity to manufacture a suite of smaller survey ships and the supplies required to perform its ongoing mission. Alliances offer mutual assistance in times of war. It's really not a factor long term. Starsector > Mods > [0. Searching the entire save file for a perfect system, getting burnt out way before. Get app Get the Reddit app Log In Log in to Reddit. The sleepers that arrived at habitable planets would have successfully deployed themselves, colonized the planet, and been dismantled afterwards. The only ships that met this critera for me were the. Will all fights against domain-era ships become tougher, i. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. Both cryosleeper systems actually have nearby hypershunts. PhaseShip • 1 yr. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. It's nearly impossible to make more than the tiniest of changes without corrupting something. Default is 15. 2 -> v1. Basically get rid of small ships, then slowly work through larger vessels. King Alfonzo for providing scripts necesseary to make Exploratoria Scavengers spawn. I also like to know how to spawn solar array to a planet. I've grown fond of this combat ring/star type of abomination. I have created a small mod that adds some more commands to LazyWizard's console mod. Megas. Moasseman • 1 yr. lazylib. My seed is: MN-2423202815683225552. You will get two results, total. 51K subscribers in the starsector community. Is there a way to zap a station out of existence, blessed reach is unkillable and I find that rather annoying. 0 coins. ai. A combat droid replicator. Editing the save file directly is highly discouraged.